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I really should update alot more...

Wed Jan 21, 2009, 9:41 PM
  • Mood: Tired
  • Listening to: my wife....she talks on ventrilo alot.
  • Reading: school books and the interwebs
  • Watching: Hulu, how did i get
  • Playing: Call of Duty: World at War
  • Eating: junk food
  • Drinking: Caffine
I am active around here. Believe it or not.

been coloring a few comic characters.
doing some design concepts for ReactOS.
Beta testing for :iconsolo-dev:.

and in between all that finding time for my website, twitter, and college.

I update my website and twitter more often than not, and that's the best way to see what i'm doing. I'm no longer focused primarily on art nearly as much as i used to be, yet i keep in touch and in practice.

I have been itching for a collab to make a fan-based Scarlett Spider comic. If you have ideas, skills, scripts or what have you, i'd like to have a get together online for a brain-stormming session and see if we can't get something done. Or at the very least a plan of attack. I really like the hero.

Yeah, i'm here, any of my old freinds still there?

Tue Jul 15, 2008, 11:46 PM
  • Mood: Tired
  • Listening to: my girlfreind....she won't shut up
  • Reading: school books
  • Watching: Cartoons, lots of them
  • Playing: diablo 2
  • Eating: junk food
  • Drinking: Caffine
i've been doing alot of color work lately, trying to mix it up.
i'm currently in college, i have vista now so scanner doesn't work of course. Almost got a wacom tablet, but suddenly we needed to eat and stuff.

been toying with the idea of getting back into webcomics again. Any ideas will gladly be accepted. Help will be worshipped, females will be dry humped.

just so that you guys know, i'll do some color jobs if you want your line art pimped out. I'll take trade, money, or what ever we work out.

toodles.

Still Around just busy

Sat Feb 23, 2008, 1:12 AM
  • Mood: Bemused
  • Listening to: my girlfreind
  • Reading: some good Sci Fi/war books
  • Watching: Cartoons, lots of them
  • Playing: half-life 2
  • Eating: junk food
  • Drinking: Caffine
i don't update this as much anymore because of school and my other responsibilities. but i'll drop a tid bit every so often.

dreams suck, because you have work for them and st

Thu Aug 30, 2007, 4:59 AM
  • Mood: Bemused
  • Listening to: my girlfreind
  • Reading: some good Sci Fi/war books
  • Watching: Cartoons, lots of them
  • Playing: unreal tournament 2004
  • Eating: junk food
  • Drinking: Caffine
I’m a gamer geek, i’ve accepted that in many ways. I’m not going to be the next coder or dot Commer on the cover of Newsweek. But let me tell you, i want the confidence and the prestige that goes along with the title of being in the gaming industry. Even indie labels enjoy some celebrity status, Ryan Wenke of Moonstruck Games (who has done alot of code and no games because of budgets and politics.) is hot shit in some places. Hell, i’m his friend, and helped him found moonstruck, (meaning i introduced him to a couple of like minded people and i’ve helped where i could during the now defunct project survival) and i get the occasional groupy in IRC. And i was more of a pain than help, but it made me realise somethings.

1. NEVER change professions in the middle of a project. - believe me, its organizational hell when people want to change what they’re doing or are asked to by everyone else. if you sign up as an artist, be an artist. don’t try to design levels, unless its part of your skill set. even if you not exactly a good artist, stay on task. Leading me to number 2……….
2. KEEP BUSY - always do something for the project, even if its just minor stuff. Minor bug fixes, more touch up on the art, a bit more copy on the story, or even just making goals. Do something, don’t wait to be told what to do, do something until then.
3. Know Yourself and stay that way - we all are always trying to improve upon our skill sets, artist try to add level design, coders try to add game design, writers being musicians. Its perfectly healthy and normal, but until you have a decent and reliable mastery of the new skills, stick with what you know in the project. Its awesome that a coder wants to add game design to his resume, but don’t try to be lead designer when you’ve only got a half decent grasp of what the job entails. Sign on as a coder, work as a coder, but watch and learn the design process. then after a few personal projects and a good bit of studying; then present yourself as a designer/coder. Its all about getting it all together and making a game, not just to play around. and if nothing comes of the project because you, “thought” you had something covered that you weren’t qualified to do in the first place; thats not fair to the team members or the fans.
4. Don’t make promises you can’t keep - it may sound the same as the previous ones, but this is in reference to time dedicated to the project. Be prepared to work on the project, (and i’m being very generous here.) at least 3 + hours a week. even if its just a hobby, or an indie’s next money maker. Make sure that you have the time between day jobs and personal responsibilities. Make sure that the rest of your team knows your restraints. and if you have to unplug for a bit, give warning.
5. Communicate regularly and often - while in moonstruck, we used a combo of teamspeak and IRC to communicate. as well as SVN and Instant messengers. Make sure, that from day one, everyone knows whats going on and how its going. its a key factor to a good project. nothing more to explain.
6. Know whos BOSS - Finally, at the start of the project, decide the leader, and make sure that its someone that can handle it. Their job would be to decide the other jobs of everyone on the project. make sure every one is on track and stay in line with the original design plan. they may choose the programming and art leads. decide who does what. i would suggest that people in the project vote and nominate this person before hand. but some natural leaders can pull together a team on there own, and thats ok to. so long as everyone knows who to follow.

Welp! thats my rant for today/month/week/whatever. hope someone finds it usefull.

the amazing power of boredem

Fri Aug 17, 2007, 12:03 AM
  • Mood: Bemused
  • Listening to: my girlfreind
  • Reading: some good Sci Fi/war books
  • Watching: Cartoons, lots of them
  • Playing: unreal tournament 2004
  • Eating: junk food
  • Drinking: Caffine
For those that don’t know me, i’m a gamer/geek by nature. Video games, magic: the gathering, caffine, Anime and junk food; are predominate in my life. So when i find i have nothing to do, (either by choice or necessity) its literally painful. Now combine that with the very fact that i have to share this computer and internet connection with my wife. Who is just as much, if not more, of a geek than I.

All day she was on our favorite video streaming site looking through the documentary section. Which was fun for a few hours. I love educationally fun shows like Penn and Teller’s Bullshit, Mythbusters, and Mind Control. i can watch stuff like that all day if necessary, (which is exactly what i do when i happen to have the History and Discovery channels, which i don’t at the moment) because they give you new and old ideas and show you that being creative is a great skill to have.And is quite possibly the only redeeming quality i have in this world.(i have to give back something for getting a big penis, they don’t come cheap. so to speak)

Then she watches “Wal-Mart:the cost of low prices” which is a documentary on the ‘evil-ness’ of wal-mart. I’ve had to many freinds that work or have worked at wal-mart , and had there lives helped largely by getting a job there. I can’t just let some one sided documentary that spews anti-corporate bigotry as if they swallowed a whole printing of hippie pamphlets. Then, of course, came “Super Size me” which only made me hungry and to which i quickly responded by jogging down to Ronnie D’s, ( Kinda-of a mom and pop version of McDonalds, exclusive to Colville, WA) and promptly ordering a double bacon cheeseburger with the works. I didn’t see the end of that documentary if your wondering.

After having 4 hours straight of anti-corporate-whiny-hippie crap, we decided to go a different direction. After carefully reviewing our choices in documentaries, skating past the surprising number of racism studies, we decided to go with the great conspiracy nuts with video editing software and film degrees. 5 hours of nothing but secret “satanic” societies, Illumunati , FreeMasons, the Skull and Bones, and the Golden Dawn all made the screen. they , of course, are the quintessential “da Man”. Running the world in some great intrigue, blah blah blah…..

Its then I realized that ever since the world went digital, such things would be short lived. Entropy has a habit of kicking you in the balls when your not looking; Since the advent of the internet, and the culture to which we where birthed from (Information Age), Secrets come cheap and ideas are free. the only thing that is sacred is that nothing is sacred and can be used and accessed. No matter how hard people try to suppress it and package it, it won’t work. the only thing that could go wrong is if the architecture cannot change fast enough to keep up with the world as a whole.But i digress.

I didn’t have time to come up with anything new to tickle your minds, or stroke your fancies. (except for that little rant) But i did stumble across an archive of banzai.net. Strange and Unusual Facts,just in case you want to make a bet or wow people with stupid trivia.

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